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S.H.I.E.L.D. Lanyards are the means of identification used by S.H.I.E.L.D. agents stationed in Nick Fury's secret bases, such as Providence and Playground. They were implemented as the standard means of identification by Phil Coulson once he became the Director of S.H.I.E.L.D.
This section requires expansion
Two years later, during the HYDRA Uprising, Phil Coulson was given a set of coordinates which led to one of these bases Providence, where he and his team were received by Providence's guardian, Agent Eric Koenig. Koenig promised Coulson to issue him his own lanyard, while the lanyards for others would be distributed on a case-by-case basis.
Before letting them get out of the base, especially when Coulson wanted to lead a splinter team in order to chase one of the former inmates of the Fridge, Marcus Daniels, Koenig told him that they all have to go through orientation, submitting themselves to a series of questions in Fury's Lie Detector. Every member of Coulson's Team passed the test, including Grant Ward, who avoided blowing his cover through clever answering, and all of them were granted their lanyards, wearing them while being inside Providence.
While Skye and Koenig were consulting criminal reports in hope of discovering the whereabouts of other escapees from the Fridge, Skye deduced the secondary function of the lanyards as a tracker, watching Koenig's tablet with a map of Providence and the location of the three agents present at that moment.
Ward was later forced to kill Koenig and hid his body in a closet, in order for him not to discover his status as a HYDRA agent while reviewing the NSA satellite images Skye managed to hack. When Skye was not able to locate Koenig, she used Koenig's tracker to know his location, finding Koenig's body and realizing that Ward was a member of HYDRA.
Eventually, Coulson was able to defeat John Garrett with help of Nick Fury, who ended up appointing him as the new director of S.H.I.E.L.D. Coulson was given a Toolbox to aid him in his mission of rebuilding the agency, finding the coordinates of another of the secret bases, the Playground, where they were greeted by Agent Billy Koenig, Eric Koenig's brother.
Koenig, like his brother did before, promised to issue Coulson with his own lanyard, while the lanyards for others would be distributed on a case-by-case basis.
Sam Koenig looked through a drawer with different lanyards inside; he chose one, then went to greet Phil Coulson when he arrived at the Theta Protocol Facility. Citing to the director that the code name for the project was Theta Protocol, Koenig gave Coulson the lanyard and commented on how its color matched his apparel. Using the lanyard, Coulson opened a door to see the Helicarrier.
Skye arrived at the safehouse and knocked on the door. Unfamiliar with the knock since it was not his brother's, Billy Koenig drew his weapon and yelled through the door for the person to use the lanyard. Skye did so, and the computer identified her. Skye asked Koenig why did he not just use the peep hole.
|Appearances for S.H.I.E.L.D. Lanyards|
In chronological order:
Behind the Scenes
- In Agents of S.H.I.E.L.D.: Double Agent a lanyard was given to Alex Mind so that he could access the Marvel Studios as a production assistant on the sets of Agents of S.H.I.E.L.D.
- ↑ Agents of S.H.I.E.L.D.: 1.18: Providence
- ↑ Agents of S.H.I.E.L.D.: 1.19: The Only Light in the Darkness
- ↑ Agents of S.H.I.E.L.D.: 1.22: Beginning of the End
- ↑ Agents of S.H.I.E.L.D.: 2.01: Shadows
- ↑ 5.0 5.1 Agents of S.H.I.E.L.D.: 2.20: Scars
- ↑ Agents of S.H.I.E.L.D.: 2.09: Ye Who Enter Here
- ↑ Agents of S.H.I.E.L.D.: 2.12: Who You Really Are
- ↑ Agents of S.H.I.E.L.D.: 2.02: Heavy is the Head
- ↑ Agents of S.H.I.E.L.D.: 2.14: Love in the Time of HYDRA
- ↑ Agents of S.H.I.E.L.D.: 2.21: S.O.S. Part One
- ↑ Agents of S.H.I.E.L.D.: 2.15: One Door Closes
- ↑ Agents of S.H.I.E.L.D.: 3.02: Purpose in the Machine
- ↑ Agents of S.H.I.E.L.D.: 3.03: A Wanted (Inhu)man
- ↑ Agents of S.H.I.E.L.D.: 3.08: Many Heads, One Tale
- ↑ Agents of S.H.I.E.L.D.: 3.22: Ascension
- ↑ Agents of S.H.I.E.L.D.: 4.01: The Ghost